|The stupid question is the question not asked
AI -- Artificial Intelligenceby dimmesdale (Friar)
|on Jun 29, 2001 at 02:38 UTC
I did some searches on the site, and very little has actually been discussed about Artificial Intelligence--or so I found.
I was wondering if any one has worked with it, specifically with perl, or otherwise, and how they think perl can be involved. AI is an important issue in computer programming(in particular, in games), and I was also wondering what were some common techniques some people have used.
Personally, I know that one vital aspect of AI is a look-up table, so to say, of past events; a memory, if you will. Also, to make characters smarter in a game, you can make new instances of those characters by borrowing some elements that can be within a certain range from two other parents--which are the same type, but have survived whereas others have not. This gives an effect of natural selection: "survival of the fittest".
That aside, however, I was wondering specifically as to where the future of AI lies, specifically with Perl. Is there anything special about it that makes it easier?