#!/usr/bin/perl
# Just Another Pricey Holiday
#
# My beloved's pricey holiday
# Pushing for expensive things always
# But I bought those gifts
# In double shifts
# So tonight I'll guarantee some play...
#
# -higle
my $beloveds_pricey_holiday = "Valentine's Day";
until ( $some_play )
{
push @expensive_things, buy(qw{those gifts});
$some_play = 1;
}
sub buy()
{
push @shopping_cart, shift;
push @shopping_cart, shift;
}
Your code is a bit flawed. You are not guaranteed to have $some_play=1 after you buy expensive things. Allow me to alter your code a bit:
#!/usr/bin/perl
# Just Another Pricey Holiday
#
# My beloved's pricey holiday
# Pushing for expensive things always
# But I bought those gifts
# In double shifts
# So tonight I'll guarantee some play...
#
# -higle
my $beloveds_pricey_holiday = "Valentine's Day";
until ( $some_play )
{
push @expensive_things, buy(qw{those gifts});
$some_play = 1 if &whim_of_significant_other;
}
sub buy()
{
push @shopping_cart, shift;
push @shopping_cart, shift;
}
sub whim_of_significant_other
{
if (rand > 0.9)
{
return 1;
}
else
{
return 0;
}
}
I think your code is closer, but perhaps still a bit optimistic.
Because the assignment of $some_play is in an until loop,
it will continuously loop through and eventually get set
(assuming that your randomizer has been seeded sufficiently
so that it is possible for the whim to change).
However, I've found that often buy() can somehow get
stuck in an infinite loop until everything crashes. Once
you are stuck in the loop, control is never passed back so
that $some_play can even be considered.
This can crash in two ways. Either you'll get a heap
overflow from the recursion, or the credit
card will fail.
sub buy () {
{
$::not_a_good_night ||= rand;
if ( $credit_card_balance > $credit_card_limit ) {
die ( "Dog house tonight" );
}
push @shopping_cart, shift(), shift();
buy(qw( more things )) if ( $::not_a_good_night > 0.3 );
}