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Re^3: Creating a new module with an XS submoduleby Anonymous Monk |
on Feb 15, 2013 at 20:57 UTC ( [id://1018977]=note: print w/replies, xml ) | Need Help?? |
I know about Inline::C, I've used it in the past, but I don't see how it could help me here... Inline::C creates a perl module with \.xs files, just look at the build directory My question was more about module organization, anyway...Would you care to elaborate on that? Not really :) A module is a package you can use or require, a namespace associated with a file. To create a module name your file to match your namespace(package) What all these tools do is create some files, copy some boilerplate -- they don't really help you create a new module, esp .xs module but however you start ( module-starter/ h2xs / dzil, whatever), adding more modules is just a matter of copy/pasting some files where you need them Unless you're creating a lot of modules very often (hundreds), most of these tools aren't worth the learning curve, they just get in the way -- they're not wizards, they're for wizards If you're interested, I offer you ?node_id=3989;HIT=module;re=N;Tu;M,
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