in reply to Learning how to program (for youngsters of any age)
For example:
'When player 1 presses "fire", shoot object "bullet" at angle="current player 1 angle'.Then you would have something like:
'When player 2 contacts "bullet" reduce "player 2 life counter" "1"'It was a fun product, that taught me the basics of event based programming very quickly. That experience came in handy when I went to learn Visual BASIC (*ducks*, repents).
That, in turn, carried over to Tcl/Tk, Perl/Tk, and most other GUI tools that I have used. The only disadvantage was that complete games took a long time to create. Their example app, which was Donkey Kong but with Romeo trying to rescue Juliet, would have taken me a few weeks of free time to do, even without having to create the graphics.
I should point out that the language that got me into programming was, in fact, LOGO. It was sweet. PEN UP. PEN DOWN. RIGHT 90. I was so impressed with myself when I figured out that I could get a circle by going forwards a little, then making a tiny turn, and repeating. I am still convinced that one of the best ways to learn looping is to draw polygons or stars in LOGO.
On a sadder, personal note, I threw Klik 'n Play in the garbage the other day while I was cleaning out my room in preparation for the move to college.
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Re^2: Learning how to program (for youngsters of any age)
by lycangrrl (Initiate) on May 24, 2010 at 03:11 UTC |