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Re^2: -Ofun times

by CountZero (Bishop)
on Apr 12, 2014 at 10:49 UTC ( [id://1082076]=note: print w/replies, xml ) Need Help??


in reply to Re: -Ofun times
in thread -Ofun times

Spending time playing the optimization game without ever finishing the target spec is a strong indication that the project is just a toy for its developer's amusement. Does anyone outside of the project's development club care how fast it runs if it only runs a not-ready-for-production subset of the spec?
I am happy that Perl6 is a toy-project and that it can explore all the highways and by-ways, dead-ends and royal roads and takes all the time (and more) than needed.

Otherwise we will end up with another Java or PHP.

CountZero

A program should be light and agile, its subroutines connected like a string of pearls. The spirit and intent of the program should be retained throughout. There should be neither too little or too much, neither needless loops nor useless variables, neither lack of structure nor overwhelming rigidity." - The Tao of Programming, 4.1 - Geoffrey James

My blog: Imperial Deltronics

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