http://qs1969.pair.com?node_id=1104668


in reply to Re^3: direct data to a socket
in thread direct data to a socket

Wow, that's icky. I understand why overloading exists, and needs to exist. Things like being able to subtract two DateTime objects and get a DateTime::duration object are the stuff of which consistent, intuitive behavior are made. But overloading what is normally a comparison operator to do something completely semantically unrelated to comparison doesn't make me smile. If it were in the ACME:: namespace, that would be one thing...