Re: Random Nodes are prohibited
by jdporter (Paladin) on Jan 02, 2021 at 21:38 UTC
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Thanks for the report. I have patched it so that it only selects publicly viewable nodes. I also found (and fixed) a bug where it was preferentially selecting either very ancient or very recent nodes. Cheers!
I reckon we are the only monastery ever to have a dungeon stuffed with 16 ,000 zombies.
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Thanks for the exceptionally quick response and fix to the problem.
I don't believe I've ever used Random Node before now;
however, I just followed that link and refreshed a dozen times or more:
nothing of any particular interest but no denied access either.
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Re: Random Nodes are prohibited
by choroba (Cardinal) on Jan 02, 2021 at 20:31 UTC
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What feature are you talking about?
BTW, pmdev is just one of the (cabal) groups here. As its member, I still can't access all the nodes in PerlMonks. Only the gods can.
map{substr$_->[0],$_->[1]||0,1}[\*||{},3],[[]],[ref qr-1,-,-1],[{}],[sub{}^*ARGV,3]
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Ah, OK, [href://?op=randomnode] → ?op=randomnode.
map{substr$_->[0],$_->[1]||0,1}[\*||{},3],[[]],[ref qr-1,-,-1],[{}],[sub{}^*ARGV,3]
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The codebase of the whole monastery is - with the exception of some basic modules - just a collection of nodes. Even their revision system is based on nodes.
So it's not surprising if they are sometimes prohibited.
Random Node doesn't seem to care if you are entitled to see those nodes, even as a pmdev I'm not allowed to access all nodes - at least officially.
I haven't activated the Leftovers Nodelet anyway, I wouldn't care much about that feature.
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Re: Random Nodes are prohibited
by jo37 (Deacon) on Jan 02, 2021 at 20:40 UTC
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