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Game programming using SDL and perl?by moodster (Hermit) |
on Apr 12, 2002 at 13:47 UTC ( [id://158572]=perlquestion: print w/replies, xml ) | Need Help?? |
moodster has asked for the wisdom of the Perl Monks concerning the following question:
Anyone remember Bombuzal? It was a clever little puzzle game where you walked around and tied to set off bombs. When a bomb exploded, it would also ignite other bombs nearby, so the trick was to find the correct order of blowing 'em up without getting hurt or cut off from the rest of the playing field. I loved it and played it for ages on my C64.
But enough nostalgia. The other day I got into my head that coding an open source clone of the original Bombuzal would be both a) a good learning experience and b) a way to give back something useful to the community. Cool! I always wanted to be a game programmer. The game itself is relatively simple; no fancy graphics (I could probably do them myself using gimp or POV-RAY or both), and no need for top-notch performance. So I'm starting to wonder if I shouldn't try to do this in perl and SDL. The problem is, I haven't really messed around with SDL or tried to use perl for game programming, so my questions are:
PPS. If you check around a bit using the link above you'll be able to download the original PC (and/or C64) version of the game. Try it! DS
Cheers,
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