User since: |
Jan 02, 2003 at 06:54 UTC
(21 years ago) |
Last here: |
Jan 18, 2003 at 23:45 UTC
(21 years ago) |
Experience: |
16
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Level: | Initiate (1) |
Writeups: |
2
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Location: | n/a |
User's localtime: |
Apr 19, 2024 at 16:33 UTC
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Scratchpad: |
None.
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Here's my current project:
http://omf-o.tripod.com/newgame.htm
Heh, it's a work in progress; it's very incomplete. Here are some of the current issues:
- Hit/miss and damage calculations are working now, but they aren't very good; there's a lot of work to be done to balance out Power, Agility, and Endurance. I'll work on that. :D
- Block won't always work anymore; depending on the agility of the players and robots and of the move (light moves have more agility than heavy moves but less power) and a little luck, a move may be unblockable.
- The AI is very rudimentary; you will see the AI block at stupid times like when you're cooling down or stuff like that. There will be a smarter ai (whenever I decide to write one : )).
- Jump and Crouch still aren't finished (nor started : )), so I removed the buttons : )
- There's currently still no win or lose yet; you can still simply keep pounding the enemy (or get pounded now too!) into negative infinity health : )
- You can't unlock the hidden stuff on the new game page (it's just for show : )); I haven't even remotely thought about dabbling into cookies and all that crap yet, nor do I even have things to hide under those locked spaces yet...
- I removed all the hidden passwording garbage, so you CAN click back and select a move when you aren't supposed to, but confuse the script at your own risk! :D This will be re-fixed later though, heheheh...
- If you find any more bugs, let me know!
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