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Think about Loose Coupling

RE: AI and GO

by ase (Monk)
on Jul 25, 2000 at 14:34 UTC ( #24262=note: print w/replies, xml ) Need Help??

in reply to AI and GO

as perlmonkey said: where can one see the code? I'm not a "good" GO player but like the game and would be interested in perusing what's been done. I read a paper somewhere that a GO AI is _way_ harder than a chess AI.
just my $.02 worth,

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Code for GO server
by gryng (Hermit) on Jul 25, 2000 at 16:44 UTC
    To answer both your's (ase) and perlmonkey's question, I plan on sending up my GO server code by the end of this week -- once I clean it up. It will also include a very simple sample client (one that connects and then plays by sending random moves).

    I should warn grackle that right now the GO server is not setup in a chat room like connection style. (However I would like to extend it to do so, I just haven't had the time or pressing need to modify it that way). Instead you just run the server on a particular port, or named-socket (which is faster throughput, but only works on a local connection), and then two clients can connect and play one another.

    Anyway, I should be able to clean up the code soon enough, which includes some rudementary documentation on how to use the code, and what the general intent and direction is.

    Thanks everyone for your vibrant support so far :) helps the moral over here ;) (right now my AI I'm working on barely beats my random number generator :P hehe)


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