To add some more body parts to this Frankenstein-thing, you can take the content-reloading parts of App::Mojo::AssetReloader to broadcast any change to all connected clients. That way, multiple sessions can edit the content at the same time, with hilarious results. Ideally, you then transfer any change immediately (or as soon as it is somewhat valid HTML) to reduce the amount of edit conflicts.
Converting this to a real multiplayer editor which shows the multiple insertion points is left as another exercise.
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Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
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Snippets of code should be wrapped in
<code> tags not
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Want more info? How to link
or How to display code and escape characters
are good places to start.
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