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Well thanks, however, the module is able to tell me which parts of code take what time, but if you look at the code you may notice that besides from using oop, I also don't use threads, which may give some speed improvements. Mainly I wonder how these games were made in the old days, where cumputers were slow, and threads were unknown.

In reply to Re: Re: Sprite animation with SDL_perl by Mirage
in thread Sprite animation with SDL_perl by Mirage

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