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There's much more people in sin here ...
... in monastery than it initially seems to. I mean simple and known to all situation. Supporse person A replied to person B that he is wrong and stupid. After that person B either downvotes that node and forgets an incident, which happens most of times, or selects A as enemy number one (or number 11, who knows) and downvotes everything belonging to that person, either manually (light version) or runs a so-called votebot. As a side effect, I get a number of nodes that are just simple replies to old something and I am quite agree for them to be at zero XP forever, but they finally got "-1", thus letting me know that I am better be silent and remain previous question to me unanswered or just ignored. From this injustice, as I see it, I can see a solution that could make a situation slightly better. I suggest for user to have a possibility to "lock" it's node,
thus making it's current XP unchangeable.
As more powerful addition to this, when someone will try to downvote a "locked" node, system will "/msg" from a downvoter to a person in downvote, thus allowing a constructive discussion on the matter. In reply to There's much more people in sin here ... by Chicken
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