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I worked on a vaguely similar problem--nodes-path-ish--and
we ended up making a tree of paths, sorting it depthwise and breadthwise and then finding an optimized path. You may want to consider looking at the discrete computing stuff, things isomorphisms and node graphing. There's a red book with white webs all over the cover, who's author I can't remember. The title is something like -Discrete Algorithms-; it was pretty helpful. -B. In reply to Re: Graph Traversal
by brick
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