It might help to know how you visualize the world. As in, is it event-driven, where things only happen if you move from place to place? Or time-based, where things happen periodically and commands are queued for the next tick? Is it 2D or 3D or completely fluid in how things connect to each other? What sorts of ways can items interact with each other, change over time, etc.?
Obviously, at a minimum you need:
1) Player profile management (stats)
2) Player inventory management
3) Table of game items
You have to define your game before you can even think about looking for tools to build it.
Are you posting in the right place? Check out Where do I post X? to know for sure.
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
Want more info? How to link
or How to display code and escape characters
are good places to start.