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Re^2: noveling and software design

by dimar (Curate)
on Nov 03, 2004 at 19:01 UTC ( [id://404972]=note: print w/replies, xml ) Need Help??


in reply to Re: noveling and software design
in thread noveling and software design

..not only does it go the other way around, but (and many computer-scientist-types take umbrage at this sort of claim) being a good writer is almost more important than being a good 'coder' (unless you are the only one who will ever see your code, which rarely happens in most environments)

When you consider that even a simple "hello world" program can be intentionally coded as an "obfu" its easy to envision larger scale code becoming easily unmanagable because it doesn't have a clear beginning, middle and an end.

What's worse, a novelist doesn't have to worry about characters that misbehave (library modules with bugs) phrases that dont work on particular types of paper (platform-specific dependencies) or chapters that unexpectedly go on forever (runaway loops). A 'coder' has to worry about all of these, and thus has an even greater responsibility to 'weave these contingencies' into the overall 'story' to prevent it from becoming 'unreadable'.

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