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Re^2: Cyclomatic Complexity of Perl code

by stvn (Monsignor)
on Dec 08, 2004 at 15:13 UTC ( [id://413218]=note: print w/replies, xml ) Need Help??


in reply to Re: Cyclomatic Complexity of Perl code
in thread Cyclomatic Complexity of Perl code

I think you have hit upon an important point (which is only slightly related to the topic at hand).

It has always seemed rediculous to me that a carpenter or metalworker can delegate a piece of work to an apprentice by drawing a sketch on the back of an envelope and writing a few numbers on it. The sketch doesn't need to be accurate, if the numbers (including tolorences) are.

The key here is that they are drawing a representation of the "real world". And those numbers can be easily measured in the "real world". A carpenter or metalworker works directly with measurable physical reality.

There is also a knowledge base of carpentry and metalworking that goes back to pre-historic times, and common language for all the aspects of those crafts which goes back many thousands of years. I know what you mean when you say a "dovetail joint", and anyone with even basic carpentry skills will to. And even more importantly, the concept is understood well enough that it can mentally visualized easily and that mental image can be easily transposed into many unique situations without too much trouble. After all, it's only a dovetail right?

But the equivalent task of delegation in software requires, two hours, an overhead projector, several white boards and still what you get back may be as much related to what you envisaged as a Mac truck is to a tricycle.

This is because it is incredibly hard to describe something which cannot be seen, cannot be heard, cannot be smelled, cannot be touched and cannot be tasted. As a matter of fact, software is nothing really at all but a collection of ideas and thoughts for which the end product is imperceptible patterns of magnetism on a round peice of metal (or metal coated plastic). Software works purely in the abstract.

It should also be noted that we as software craftspeople do not have a common knowledge base to draw off of. We instead have a whole lot of common knowledge bases, which we pick and choose from and argue about endlessly ;)

There is also no common language that we all share. Terminology is a disease, not a cure.

And lastly, this silliness that we all enjoy so much has really only been happening for about 50 years. Sure it's foundations are a little older than that, but the act of magnitizing small disks and using coordinated electical pulses to perform something akin to thought is a pretty new thing still.

Okay, enough of that silliness, I need more coffee!

-stvn

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Re^3: Cyclomatic Complexity of Perl code
by BrowserUk (Patriarch) on Dec 08, 2004 at 22:16 UTC
    This is because it is incredibly hard to describe something which cannot be seen, cannot be heard, cannot be smelled, cannot be touched and cannot be tasted.

    The electronics industry, by definition, has been around just a few years longer than the computer software industry. Sit and observe a cpu, memory chips, or even the venerable 741 IC in operation and it is equally hard to measure or describe what is going on. However, you can buy memory from any one of a dozen manufactures and stick it in your PC, or mp3 player, or camera and it will work just fine.

    By contrast, the software industry continues to re-invent every building block used by every program on every system over and over. It reminds me very much of the early days of the car & motorcycle industries where each component was individually crafted for each vehicle.

    I said a bit more on this in Re^2: What do you call yourself? & Re^4: What do you call yourself?, and a lot more in Re: How do you view programming, and even more in Re: (OT) Programming as a craft, Re: Re: Re: (OT) Programming as a craft & Re+: (OT) Programming as a craft (loong post. Even by my standards!).

    As a coder, I enjoy trying to invent rounder wheels (along with hovercraft, monorails, helecopters and rockets ships; not to mention those designs for an 8-legged vehicle that can walk on ceilings and the snake-car that can traverse land an water without roads using an fuel economic motion. :). As a one-time project leader/manager/architect, I know that until we in the software industry manage to agree on a few basic, re-usable, interchangable, replaceable, software component standards--and agree to use them, universally--software will continue to be one-off works of art! Replicated as in reproductions, but each individually created for it's purpose, platform etc.

    As I said. I want software metrics. I want to be able to describe a requirement, or a subcomponent of it, in terms of smaller, standardised subcomponents. I want to be able to mix'n'match those subcomponents from multiple sources. I want to be able to assess and compare those components via some consistant and verifiable, industry standard metrics.

    I should be able to choose a sort implementation based on my criteria: For application A, I choose an implementation that trades ram for speed, cos speed is paramount. For application B; I'll choose a low-memory implementation, because that's more important that absolute performance.

    I shouldn't have to write these, just download them (with or without fee) as binary components from any standard sort supplier. I could even ship my program without a sort. The customers machine would interogate the local system and either use the one currently available--if it meets the specification I embed in the application--or goes out to the intranet; or the internet; and pulls one that does from a preferred supplier, or the first complient one that Google throws up.

    This utopian vision (IMO) has to happen. Useful , comparable, standardised metrics are the first step to achieving it. I just don't see source code complexity as a useful measure. At least not until you also have a way of measuring the complexity of the problem the same software solves. If you had both, then you could divide the latter by the former to produce a "complexity of implementation" ratio that might be useful.

    Until then you may as well compare the goodness of art by the size of the canvas divided by the number of brush-strokes used. Rolf Harris would do well:)


    Examine what is said, not who speaks.
    "But you should never overestimate the ingenuity of the sceptics to come up with a counter-argument." -Myles Allen
    "Think for yourself!" - Abigail        "Time is a poor substitute for thought"--theorbtwo         "Efficiency is intelligent laziness." -David Dunham
    "Memory, processor, disk in that order on the hardware side. Algorithm, algorithm, algorithm on the code side." - tachyon

      Amen!

      Sing that sweet song of Software Manufacturing Brother BrowserUK!!!!!

      -stvn
      A 741 opamp is pretty easy to describe. A DC gain of 100,000 and a single pole roll-off with a corner at 10Hz. Don't exceed 0.5W of power.

        And from which specification (datasheet) did you read or recall that from?

        Now try to determine those parameters by observing the thing in situ. (You've only got one, so ramp the power slowly else you'll overshoot the puff and never know the limits:) And from what I can recall there are a few other parameters you've omitted to mention (temps, slew rates, bias etc.).

        But th emain point is that no matter where you buy, or which manufacturer you by from, you can slot it into your circuit designed around the datasheet and it's (almost) guarenteed to work.


        Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
        Lingua non convalesco, consenesco et abolesco. -- Rule 1 has a caveat! -- Who broke the cabal?
        "Science is about questioning the status quo. Questioning authority".
        The "good enough" maybe good enough for the now, and perfection maybe unobtainable, but that should not preclude us from striving for perfection, when time, circumstance or desire allow.

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