I have taken this in to serious consideration, however the impact of this does not justify it.
The problem with huge and fast is not disk space, it's memory space. The software that performs the mailings all runs daemonized, since start-up is our biggest penalty, having 5 500M(++) daemons laying around is not funny.
I need to preserve RAM space (eg: pref. no more then the size of the file) and be fast with my blacklisting, since operators are getting more and more demanding.
Dragonchild's solution was my first attempt as well, it consumes less memory but it is slow(er) so I came up with the above piece of code... TIMTOWTDI, remember? | [reply] |
The problem with huge and fast is not disk space, it's memory space. The software that performs the mailings all runs daemonized, since start-up is our biggest penalty, having 5 500M(++) daemons laying around is not funny.
Ah, I misunderstood what you meant by 'huge'. Still, if memory is your concern, that sounds like an even better reason to use a DB and let the DB handle the intersection calulations. BTW, what solution for intersection handling results in a 500MB memory footprint?! I'd like to know so I can avoid that myself.
For the purpose of blacklisting, it might be small-and-fast to convert your list of addresses into a hash instead. Assuming you've already populated @blacklist and @address, your intersection sub might look like:
my @BlackListed = intersect_of(\@blacklist, \@address);
sub intersect_of ($$) {
my $a, $b = @_;
my (%set_a, %set_b);
## put the larger set in %set_a
if (@$a > @$b) {
%set_a = map { $_ => undef } @$a;
%set_b = map { $_ => undef } @$b;
else {
%set_a = map { $_ => undef } @$b;
%set_b = map { $_ => undef } @$a;
}
my @intersect;
## iterate through smaller set
for (keys %set_b) {
push @intersect, $_ if exists $set_a{$_}
}
return @intersect;
}
This exact code is untested, but I have used code like it for whitelist/blacklist processing with address list files of about 5M each, and it performed quite acceptably. YMMV, of course.
Yoda would agree with Perl design: there is no try{}
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