well; i haven't seen it.
it's actually that simple
Scalar Interpreter::Eval(const char *code, bool croak) {
Scalar retval;
retval.Attach(eval_pv(code, croak));
return retval;
}
void PerlObj::RedirectStdout(const std::string & filename) {
std::string code = "";
code += "open(YAPPPSSTDOUTSAVE, \">&STDOUT\");";
code += "open(YAPPPSSTDOUTFILE, \">";
code += MakeUnixFilename(filename);
code += "\") or die \"Unable to override STDOUT!\";";
code += "open(STDOUT, \">&YAPPPSSTDOUTFILE\") or \
die \"Unable to override STDOUT!\";";
m_perl->Eval(code.c_str(), true);
m_redirectstdout = true;
}
void PerlObj::RedirectStdin(const std::string & filename) {
std::string code = "";
code += "open(YAPPPSSTDINSAVE, \"<&STDIN\");";
code += "open(YAPPPSSTDINFILE, \"<";
code += MakeUnixFilename(filename);
code += "\") or die \"Unable to override STDIN!\";";
code += "open(STDIN, \"<&YAPPPSSTDOUTFILE\") or \
die \"Unable to override STDIN!\";";
m_perl->Eval(code.c_str(), true);
m_redirectstdin = true;
}
void PerlObj::ResetStdio() {
std::string code = "";
if(m_redirectstdin) {
code += "open(STDIN, \"<&YAPPPSSTDINSAVE\");";
code += "close(YAPPPSSTDINFILE);";
m_redirectstdin = false;
}
if(m_redirectstdout) {
code += "open(STDOUT, \">&YAPPPSSTDOUTSAVE\");";
code += "close(YAPPPSSTDOUTFILE);\n";
m_redirectstdout = false;
}
if(code != "")
m_perl->Eval(code.c_str(), true);
}
and no i can just call "chdir" to set the workingdirectory because it will just set the wd of the current interpreter.
It's fun! :) i'm happy!