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Re^3: An Unreal Perl Hacker!

by chanio (Priest)
on Oct 16, 2005 at 02:14 UTC ( [id://500521]=note: print w/replies, xml ) Need Help??


in reply to Re^2: An Unreal Perl Hacker!
in thread An Unreal Perl Hacker!

That could make another kind of PM Search tool, don't you think?

Imagine presenting several options of correcting the newbie's code. By choosing one of them, she could read more about that code.

Next step, could be to know how to put names asociated to those alternatives. And classifying them by those names. That might help the search of such words when asked.

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Re^4: An Unreal Perl Hacker!
by samizdat (Vicar) on Oct 17, 2005 at 12:28 UTC
    Next step, could be to know how to put names asociated to those alternatives. And classifying them by those names. That might help the search of such words when asked.

    Not to be negative, but, why? The reason this is just sifting old nodes, as opposed to me/us building a hardcoded parser, is that it can be expanded with such things as neural nets to match different kinds fo patterns... without us having to step in and create useless things like names. It's the association of patterns that matters, and having some kind of name property would only add overhead. Unless I misunderstood what you meant by names and classifying by names?

    That said, I do envision this as a kind of search tool. Besides returning the 'corrected' (we hope) code, it should give a list of answer-nodes which were relevant (in its estimation).
      I share your point of view. I was only refering to the words that newbies might need to search to know more about the code viewed. A kind of 'keyword nodelet' that could be used to search more references about the code exposed.

      It would be great to do with words what del.icio.us does. But this is not related with your project but with enhancing the search tools.

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