in reply to two-dimensional coordinate transformation
It's too bad that Q isn't a whiz with linear algebra (or matrix multiplications as you put it). Rotations and scaling are linear transformations. For the following examples, assume that A is a 2xn matrix (that is 2 columns and n rows; n is the number of points that you're dealing with).
I would help you with skew, but I don't know *how* you want to accomplish this. In colloquial terms, I'd imagine a stretch of some description, but I don't know what kind of parameters you've got.Rotation by an angle t: A' = A * [ [cos t, -sin t][sin t, cos t] ]; Scaling by a factor of x: A' = A * [ [x, 0][0, x] ]; Translation by dx in the x direction and dy in the y direction (not actually linear transform, but easily accomplished with matricies +): A' = A + [ [dx, dy] ]; ( add dx to each value in the first column and +dy to each in the second column)
thor
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