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in reply to Create and edit new scripts

Module::Start? Although I'm not really a fan of anything that inherits from Spiffy...

We're not surrounded, we're in a target-rich environment!

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Re^2: Create and edit new scripts
by johngg (Canon) on Apr 25, 2006 at 15:36 UTC
    All the modules I have written so far (not that many) have been hand-rolled. Thank you for your suggestion, I will investigate.

    Cheers,

    JohnGG