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Re: RFC: RPG ;-)

by Taulmarill (Deacon)
on Nov 06, 2008 at 11:09 UTC ( [id://721953]=note: print w/replies, xml ) Need Help??


in reply to RFC: RPG ;-)

Sounds cool, i'd be interested what you'll come up with. Just don't underestimate how complex your data structure has to be. In many systems single points in traits can represent a whole lot of information. In Shadowrun the is a trait called connections, where every point represents a NPC which should at least be given a name an a few sentences of background. In the WoD-Games you have traits like language, where you have to decide what actual languages you buy when buying new points for that skill. These kinds of additional information are especially helpful for the storyteller/gamemaster when planing a story.

Also it seems to me like a good idea to make information like character classes hierarchic. A good example would be prestige classes you get on top of you character class in D&D 3 but also things like Breed=>Auspice=>Tribe in Werewolf could be represented that way.

If it would be helpful to you, i could try to describe my Demon: The Fallen character in a perl data structure.

Replies are listed 'Best First'.
Re^2: RFC: RPG ;-)
by pobocks (Chaplain) on Nov 06, 2008 at 21:44 UTC

    The way I'd currently represent that would be each that connections would be a trait, with a set of sub traits representing each point of connections, each of which would have an attribute explaining who the connection represents. Sound feasible?

    Hierarchic representations might make sense, but I want to avoid trying to push too much system-specific logic into the data structure, and that really doesn't seem like a terribly good fit for White Wolf and other trait-based (using a different definition of traits ;-) systems. Also, Prestige classes are often semantically based on existing classes, but in game terms, they've only got dependencies, not any actual subclassing-type behavior.

    That would be helpful... I've been coming at it from the description language end, but I'd be interested to see what someone else made of it from the Perl end.

    for(split(" ","tsuJ rehtonA lreP rekcaH")){print reverse . " "}print "\b.\n";

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