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Re^2: Rotate a 3D vector

by Anonymous Monk
on Apr 18, 2010 at 10:29 UTC ( [id://835324]=note: print w/replies, xml ) Need Help??


in reply to Re: Rotate a 3D vector
in thread Rotate a 3D vector

Sorry for bumping an old thread.. i hope this saves a bit of someones time: Ry is wrong, it should be:
cos(th) 0 sin(th) 0 1 0 -sin(th) 0 cos(th)
rgds, Mitja

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