Sure thing.
...roboticus
When your only tool is a hammer, all problems look like your thumb.
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I've been trying to figure out how I could do this, and while I'm not going to come right out and way that it can't be done in this way, it's going to be non-trivial. The inter-thread interface is going to be extremely complex, because while the listener and status threads simply print complete messages to the screen, the talker thread outputs one character at a time and does direct character positioning.
However, what I can possibly do is have the talker thread be the thread that does all the screen I/O for the other threads, in between listening for keyboard events. This would eliminate the need to figure out how to send its readline-like events as messages, and would satisfy the goal of having all I/O occur in a single thread.
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Llew_Llaw_Gyffes:
Yeah, it's often very difficult to change I/O in an application after it's done. I like your idea of using your talker thread to handle the I/O for other threads, especially because it's the one that outputs character-by-character, rather than complete messages.
...roboticus
When your only tool is a hammer, all problems look like your thumb.
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