Hmmm..., looking at it again, I can see that it might be a bit confusing.
If you uncomment the print line in HisTry and MyTry, you get more verbose
reporting about the results of each possibility.
Roll 1 => [0]
Starting with 0
This is where we start the game, with both players @ 0.
In later rounds, the round could start with several
possibilities (e.g. Roll 7 => [14, 15]), and each
is explored in turn.
------
His possibles => [6]
we try all 6 possibilities for the die in HisTry
But, $new = move($start,$die) will adjust the output if it is a prime
or a square before returning the value, and validHim($new)
knocks out any of these that won't be valid final values.
So for the first roll :
Him => 0 + 1 => 1 => 0 0
Him => 0 + 2 => 2 => 3 0
Him => 0 + 3 => 3 => 5 0
Him => 0 + 4 => 4 => 1 0
Him => 0 + 5 => 5 => 7 0
Him => 0 + 6 => 6 => 6 1
a b c d e
a = start
b = die roll
c = start + die roll
d = adjusted down for square, up for prime.
e = is it a valid final number ?
Scores of 1,4 move down to the next square, and 2,3,5 move up to the next prime.
Since we have to end up with His score twice mine, his end
number must be even, so this only leaves 6 from the first roll.
Do the same for Me, but matching possibilities are only those
where his roll ends up as twice mine.
My Matching possibles => [3]
And carry forward to the next round the sequence of final values for Me.
In this case, I end up at the end of Roll 1 with a 3 as the only possible
value that is valid under the contstraints.
Carrying Forward => [0, 3]
-----
Roll 2 => [3]
Starting with 3
.
.
.
My final Sequence => [0, 3, 4, 7, 10, 12, 14, 15]
The last line means that it found exactly one final set of rolls
that would meet the constraints, and Me end up with 15, and Him on 30.
Note that several of the rolls carry forward multiple possible
routes to the next round where they then get eliminated, and
in Roll 5,6, we can get from 10=>12=>15 or 10=>13=>15 via 2
different routes but, since the answer is the same we don't care.
Hope that helps explain it.
You can also uncomment the Data::Dumper->Dump
lines if you want to see the internal tables it uses build up during the game.
-- Brovnik |