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Re: Coding for OpenGL "live"

by spx2 (Deacon)
on Aug 26, 2011 at 13:35 UTC ( [id://922600]=note: print w/replies, xml ) Need Help??


in reply to Coding for OpenGL "live"

This is really awesome. I had a plan to write the net-version(unfolded cube version) of a Rubik's cube inside my package CM::Rubik .
Now I know what I'm going to use to do it( thanks ! ), your script with the eval-thingie is really a good idea.
It's a very good idea and I totally agree on the 10x argument.

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