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Re: Coding for OpenGL "live"by spx2 (Deacon) |
on Aug 26, 2011 at 13:35 UTC ( [id://922600]=note: print w/replies, xml ) | Need Help?? |
This is really awesome. I had a plan to write the net-version(unfolded cube version) of a Rubik's cube inside my package CM::Rubik . Now I know what I'm going to use to do it( thanks ! ), your script with the eval-thingie is really a good idea. It's a very good idea and I totally agree on the 10x argument.
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Cool Uses for Perl
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