One off-the-cuff idea: treat this as an image-processing
- Segment your world into a grid of "pixels", with
the intensity of each pixel being the number of problems
- Blur the "image" a bit, to group complaints that are
relatively close, but not in adjacent pixels. How much
you blur is probably a matter of experimentation.
- Run an edge detection algorithm over the
image. You now have borders defining clumps of
The major problem that I can see is that you might get
several closely-spaced groups blurring into each other,
creating a single super-large group.
Update: "Segment the world, find local maxima,
then calculate the voronoi diagram of the point
set described by the maxima" might work, too.
The hell with paco, vote for Erudil!
Are you posting in the right place? Check out Where do I post X? to know for sure.
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
Want more info? How to link
or How to display code and escape characters
are good places to start.