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Update:Dammit , I have think I've screwed up my terminology again and confused the issue. More to the point , tasks are being processed by plain old executables that know nothing nor need to know - ie host A does not care that while it processes parts 1-10, Host B is processing parts 11-20 of the same task. I apologise again for the confusion, the -- storm has already begun :(
Update:Firstly I would just like to say thankyou to everyone for your ideas and I will of course be following up and researching many of these suggestions. If you have not been ++'d by me in this thread yet, when the vote-fairy returns it will be so. Secondly, I will be taking a clue-by-four to my silly self, as my requirements are going to have to change. Supporting all those platforms is going to create more work to achieve than it will leverage in processing grunt. Powers that be are already making linux noises RE 3d Animation applications, so supporting win32 AND *n(u|i)x flavors is biting off more than I can chew. Did I point out that PHB are no prepared to buy any more hardware yet to aid processing, and are less inclined to spend money on software to manage the queue - particulary because there isn't much hardware for it to manage (it gets even more circular after that so I'll stop now). I am once again reminded why Perlmonks is the first page I open when I arrive at work. Thanks again. -toaster. I can't believe it's not psellchecked In reply to Re: Parallel Processing, Queueing and Scheduling
by submersible_toaster
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