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Realtime is the only one I wouldn't try to use Perl for directly. But what I would use Perl for is for generating realtime code - that is I would design a small language to abstract what I want to do in the low-level realtime code and write a little Perl-based parser to generate the appropriate code. I think we can all think of examples of this kind of paradigm.
I get the impression that Perl is not yet appropriate for developing massive multi-threaded applications, at least not by the majority of Perl coders. As for games/graphics, just look at frozen-bubble, a beautiful game written in Perl. The Perl code is only ~2200 lines, and it 'reads' very clearly too. +++++++++++++++++
In reply to Re: What is Perl *NOT* good at?
by leriksen
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