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It's hard to pick three, and there are a lot more than three that I'd like to pick, but I think if I were stuck with a limit of three, it would probably come down to the following:
Others worthy of serious consideration include Class::DBI, XML::Twig, Net::Server, WWW::Mechanize, Mail::Sendmail, Archive::Zip, File::Spec::Functions, and HTML::Tree. Each of these becomes invaluable if you find yourself needing to do the thing it's designed to do. Also, HTML::Entities is worth knowing about just because it's so simple and easy to learn to use. It would be a much easier wheel to re-invent than the ones above, but then again, there's no need. Someone will come along and say CGI, but I disagree and never use it, even though I do quite a lot of CGI stuff. It's bloated and gross and has a truly horrific API that is much more trouble to learn than the problem it solves is worth. (CGI is, after all, *not* a hard thing to implement.) I only recommend it to people who don't know their way around CGI already; otherwise my advice is to give this one a miss. I also experimented with CGI::Lite but found that it is buggy, hides information from you that you need, does not handle file uploads correctly all of the time, and in general is not worth your time; you can roll your own replacement in less than half the time it will take you to figure out why it's messing up your data. Avoid. P.S., from the node title I thought you were talking about castaway's im2-related modules. In reply to Re: Desert Island Modules
by jonadab
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