Something with board games and AI. Perfect play with a trivial game seems too modest a project
I disagree. For a 9th grade that's not so very easy. For example Tic-tac-toe has 0.3M possible game plays, so one could implement searching in the tree, and then using symmetry to reduce the the tress size. You have to know how to backtrack, build and traverse a tree. That might seem trivial to us, but isn't for somebody who has never done it before.
Another game that might be interesting and not too hard if done imperfectly is Connect Four, but I wouldn't inflect that on a 9th grade.
Encryption. Probably something involving frequency analysis to break substitution ciphers.
I think that's quite a nice one, because you can get a result rather quickly, but still can optimize quite much (for example you can use a dictionary, digraph and trigraph tables that you build from the dictionary etc, but you already get some intermediate results for longer encrypted texts by using very simple approaches).
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|