Ok let set the stage for the game.
You control a tank, with your script, on a battle field of variable size, and fight up to 9 other tanks in the field during one match.
The match will last for a set amount of time.(not infinite)
Your tank my perform tasks as moving, shooting, scaning, etc.
The object is to kill all the other tanks on the field.
Contributing programmers: mr.nick, OeufMayo
Please give your suggestions and comments.
UPDATE 5I'm thinking of implementing everything in a true 3D space.
UPDATE 1
Thanks to Larsen for pointing out those other game
UPDATE 2
Mr.nick had the idea to include different types of moving or firing methods such as Moving::hover or Moving::treads. This made me think of stuff like Radar::passive, Radar::active, Body::normal, Body::stealth. The Body::stealth would suggest that radar is not 100% accurate.
UPDATE 3
Looks like it is going to be a time based not turn base game. Oh all the possibilities! =)
UPDATE 4
What do you think of 4 teams of 3 tanks fighting it out as a extra play type?
Game specs
M = meters; S = seconds;
Body::Normal {
Hull = 1000
Radarsig = 90
Maxpower = 100
}
Body::Stealth {
Hull = 700
Radarsig = 45
Maxpower = 60
}
Weapon::Cannon {
Damage = 500
Accuracy = 5 // Within n M of location shot at
DamageArea = 5 // M
Reload = 10 // S
Rrange = 500 // M
Speed = 20 // M per S
Power = 10 // Power needed from body
}
Weapon::Rocket {
Damage = 700
Accuracy = 30 // Within n M of location shot at
DamageArea = 20 // M
Reload = 10 // S
Rrange = 500 // M
Speed = 20 // M per S
Power = 20 // Power needed from body
}
------ PT - Perl Tanks %100 Perl programming game The Price of Freedom is Eternal Vigilance
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