M = meters; S = seconds; Body::Normal { Hull = 1000 Radarsig = 90 Maxpower = 100 } Body::Stealth { Hull = 700 Radarsig = 45 Maxpower = 60 } Weapon::Cannon { Damage = 500 Accuracy = 5 // Within n M of location shot at DamageArea = 5 // M Reload = 10 // S Rrange = 500 // M Speed = 20 // M per S Power = 10 // Power needed from body } Weapon::Rocket { Damage = 700 Accuracy = 30 // Within n M of location shot at DamageArea = 20 // M Reload = 10 // S Rrange = 500 // M Speed = 20 // M per S Power = 20 // Power needed from body }