in reply to Delaunay triangulation
in thread Millions of line segment intersection calcs: Looking for speed tips
I for one would agree you are right on both counts, but to paraphrase Shakespeare, 'Does a problem by any other name solve more sweetly?'
Update: To clarify what I mean: the OP knows the problem and its solution but is looking for the fastest way to achieve it with perl.
One world, one people
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Re^2: Delaunay triangulation
by tmoertel (Chaplain) on Aug 03, 2005 at 16:36 UTC | |
Re^2: Delaunay triangulation
by tmoertel (Chaplain) on Aug 03, 2005 at 16:57 UTC | |
Re^2: Delaunay triangulation
by runrig (Abbot) on Aug 03, 2005 at 19:39 UTC |
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