I think it might be worth trying polar coordinates, so that each new point is a random distance and direction form the last. Then you can tweak your distance distributions to suit your purpose. If you need to restrict the total area, you could wrap the 2d space or just ignore any points that fall outside.
Math::Trig has handy polar conversion functions, so it would be easy to give it a try.
In reply to Re: Randomly biased, random numbers.
by RichardK
in thread Randomly biased, random numbers.
by BrowserUk
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