package FOO::Soldier; use warnings; use strict; use Inline 'C'; 1; __DATA__ __C__ typedef struct { char* name; char* rank; long serial; } Soldier; SV* new(char* class, char* name, char* rank, long serial) { Soldier* soldier; SV* obj_ref = newSViv(0); SV* obj = newSVrv(obj_ref, class); New(42, soldier, 1, Soldier); soldier->name = savepv(name); soldier->rank = savepv(rank); soldier->serial = serial; sv_setiv(obj, (IV)soldier); SvREADONLY_on(obj); return obj_ref; } char* get_name(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->name; } char* get_rank(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->rank; } long get_serial(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->serial; } void DESTROY(SV* obj) { printf("Destroy called\n"); Soldier* soldier = (Soldier*)SvIV(SvRV(obj)); Safefree(soldier->name); Safefree(soldier->rank); Safefree(soldier); } #### package MyPackage; use warnings; use strict; use FOO::Soldier; my $obj1 = FOO::Soldier->new('Benjamin', 'Private', 11111); my $obj2 = FOO::Soldier->new('Sanders', 'Colonel', 22222); my $obj3 = FOO::Soldier->new('Matt', 'Sergeant', 33333); for my $obj ($obj1, $obj2, $obj3) { print $obj->get_serial, ") ", $obj->get_name, " is a ", $obj->get_rank, "\n"; } #### 11111) Benjamin is a Private 22222) Sanders is a Colonel 33333) Matt is a Sergeant Destroy called Destroy called Destroy called