package Enemy;
use Moos;
has wounds => ();
has att_type => ();
has def_type => ();
sub BUILDARGS {
my ($self, $type) = @_;
my %monster = (
'Rat' => {
wounds => 1,
att_type => 'light',
def_type => 'dodge',
},
);
die "Unknown monster type" unless exists $monster{$type};
$monster{$type}{'type'} = $type;
return $monster{$type};
}
1;
}
my $monster = Enemy->new('Rat');
####
my %attack = (
basic_light => { type => 'light', damage => '1', defmod => { block => '0', dodge => '0' } },
basic_heavy => { type => 'heavy', damage => '2', defmod => { block => '0', dodge => '10' } },
);
####
$a = $attacker->choose_attack();
# with the intention of
# $a == { type => 'light', damage => '1', defmod => { block => '0', dodge => '0' } }