use SDL; use SDL::Mixer; use SDL::Mixer::Music; printf("Error initializing SDL_mixer: %s\n", SDL::get_error()) unless SDL::Mixer::open_audio(22050, AUDIO_S16, 2, 1024) == 0; playMusicFile("test.wav"); sub playMusicFile { my $music_file = $_[0]; my $music = SDL::Mixer::Music::load_MUS( $music_file ); SDL::Mixer::Music::volume_music( 40 ); my $play_music = SDL::Mixer::Music::play_music( $music, 1 ); print $play_music; SDL::delay(10000); # fix delay, better would be a solution to wait until song is finished, I have to find out this later }