#! perl -slw use strict; use Inline C => Config => BUILD_NOISY => 1; use Inline C => <<'END_C', NAME => 'Lookup64', CLEAN_AFTER_BUILD =>0, TYPEMAPS => './lookup64.typemap'; #include "C\mytypes.h" #include "C\rand64.h" #include #define N (200000033) U64 *a; void build( int M ) { U32 i; a = calloc( N, sizeof( U64 ) ); srand64( __rdtsc(), _time64( NULL ) ); for( i=0; i < M; ++i ) { U64 r = rand64(); U32 modr = r % N, n = modr, c = 0; while( a[n] && ++c < N ) { n = ( n + modr ) % N; } a[ n ] = r; if( ( i % 1000000 ) == 0 ) printf( "%I64u @ %u\n", r, n ); } } int lookup( U64 v ) { U32 modr = v % N, n = modr, c = 0; while( a[n] != v && a[n] != 0 && ++c < N ) { n = ( n + modr ) % N; } if( a[n] != v ) return 0; return n; } END_C package main; use Time::HiRes qw[ time ]; our $N //= 1000; ; my $start = time; build( $N ); my $end = time; printf( "Inserting $N U64s took %.9f seconds\n", $end-$start ); $start = time; while( my $v = ) { chomp( $v ); $start = time; my $p = lookup( $v ); $end = time; printf "%u @ %u in %.9f s\n", $v, $p, $end - $start; }