#! perl -slw use strict; use Config; use Inline C => Config => BUILD_NOISY => 1, CCFLAGS => $Config{ccflags}." -DDEBUG=1"; use Inline C => <<'END_C', NAME => 'ICexample', CLEAN_AFTER_BUILD =>0; static const unsigned __int64 i = 0x7ff0000000000001; SV*snan3() { // Allocate a new SvPV with some junk pv data SV *ret = newSVpvn( "JustJunk", 8 ); // Assign the SNaN bit pattern directly to the NV field bypassing any dodgy macros *(unsigned __int64*)&( ( (XPVNV*)ret->sv_any )->xnv_u.xnv_nv ) = i; // Set the NOK flag SvNOK_on( ret ); // Now point the PV pointer directly at the NV memory so we can access it // (the NV) from perl without going through pack 'd'/'F' // once again bypassing the API. (ret)->sv_u.svu_pv = (char*)&( ( (XPVNV*)ret->sv_any )->xnv_u.xnv_nv ); // make it persist SvREFCNT_inc_void_NN( ret ); // Make sure noone can mess with it. SvREADONLY( ret ); return ret; } END_C use Devel::Peek; ## Get an SNAN. my $snan = snan3(); ##Print its numeric value AND its bit pattern bypassing SVNV?() printf "%f\n%x\n", $snan, unpack 'Q', $snan; ## Same thing as the printf '%x', unpack 'Q' above ## that *might* work on 32-bit that doesn't have Q print scalar reverse unpack 'h*', $snan; Dump( $snan ); __END__ C:\test>snan-ic.pl ... Finished Build Compile Stage 1.#SNAN0 7ff0000000000001 7ff0000000000001 SV = PV(0xfbf60) at 0x157bc8 REFCNT = 1 FLAGS = (PADMY,NOK,POK,pNOK,pPOK) PV = 0x3db5d68 "\1\0\0\0\0\0\360\177"\0 CUR = 8 LEN = 16