sub rollDX { rand(shift->{dx}); }
####
sub new { # this was named RNG
my $class = shift;
my $self = { dx => 0 };
return bless $self, $class;
}
####
sub roll {
my ($self, $dxx) = shift;
####
sub roll {
my ($self, $dxx) = @_;
####
package HollyGameAI::RNG;
use strict;
use warnings;
use Carp;
our $roll_dispatch = {
0 => sub {0},
1 => \&rollD1,
3 => \&rollD3,
6 => \&rollD6,
10 => \&rollD10,
20 => \&rollD20,
};
sub roll {
my ($self, $dxx) = @_;
$self->set($dxx);
return 0 unless defined $roll_dispatch->{$dxx};
return $roll_dispatch->{$dxx}->();
}