package HollyGameAI::RNG; ### Random Number God, dice class sub RNG { my $class = shift; my $self = { dx => 0 }; return bless $self, ref($class) || $class; } sub set { my ($self, $dxx) = @_; $self->{dx} = $dxx; } sub rollDX { my $self = shift; return rand($self->{dx}); } sub rollD1 { my $self = shift; return rand(1); } sub rollD3 { my $self = shift; return rand(3); } sub rollD6 { my $self = shift; return rand(6); } sub rollD10 { my $self = shift; return rand(10); } sub rollD20 { my $self = shift; return rand(20); } sub rollPreviousDX { my $self = shift; return rand($self->{dx}); } sub roll { my ($self, $dxx) = @_; $self->set($dxx); given ($self->{dx}) { when ($_ = 0) { return 0; } when ($_ == 1) { return rollD1; } when ($_ == 3) { return rollD3; } when ($_ == 6) { return rollD6; } when ($_ == 10) { return rollD10; } when ($_ == 20) { return rollD20; } } return 0; }