# *BEEEEEEEEEP* use strict; use warnings; use SDLx::Sound; my $snd = SDLx::Sound->new( files => ( channel_01 => q{./sound-853hz-25s.ogg}, channel_02 => q{./sound-960hz-25s.ogg}, ), loud => ( channel_01 => 100, channel_02 => 100, ), times => ( channel_01 => 0, # start channel_02 => 0, # start channel_01 => 25_000, # milliseconds channel_02 => 25_000, # milliseconds ), fade => ( ), )->play();