#!/usr/bin/perl -w use strict; use Audio::Play; use Audio::Data; my $player = Audio::Play->new(); while (1) { my $audio = Audio::Data->new( rate => 44100 ); my @samples = map { sin ( 2 * 3.14 * $_ / 100 ) / 8 } 0 .. 99; # generate 100 samples as perl numbers $audio->data(@samples); # will pack() samples into floats $player->play($audio); } #### while (1) { check_for_input(); update_parameters_for_new_input(); #possibly using heavy math generate_100_samples_as_fast_as_possible(); push_samples_into_soundcard_buffer(); }