sub _make_surface { my $self = shift; my $img = Image::Magick->new(); $img->Read( $self->{sprite} ); $img->AffineTransform( rotate => $self->{move_angle}, ); my $img_data = ''; open( my $sh, '>', \$img_data ) or die "Can't open filehandle to scalar: $!\n"; $img->Write( file => $sh, filename => 'img.png', ); close $sh; return SDL::Surface->new( -from => $img_data, ); }