my $s_rect = SDL::Rect->new(-x => 0, -y => 0, -width => 64, -height =>64); # Source my $d_rect = SDL::Rect->new(-x => 0, -y => 0, -width => 64, -height =>64); # Destination $sprite->blit($s_rect,$app,$d_rect); #### my $s_rect = SDL::Rect->new(-x => 0, -y => 0, -width => 64, -height =>64); # Source my $d_rect = SDL::Rect->new(-x => 0, -y => 0, -width => 64, -height =>64); # Destination $sprite->blit($s_rect,$app,$s_rect);