#define Inline_Stack_Push(x) XPUSHs(x) #### #define Inline_Stack_Return(x) XSRETURN(x) #### void overload_add_eq(SV * obj, SV * addon, SV * third) { dXSARGS; Card* c = (Card *)SvIV(SvRV(obj)); c->value += SvIV(addon); XPUSHs(obj); } #### void overload_add_eq(SV * obj, SV * addon, SV * third) { dXSARGS; Card* c = (Card *)SvIV(SvRV(obj)); c->value += SvIV(addon); XPUSHs(obj); XSRETURN(1); }