use warnings; package Grief; use overload '=' => \&_copy; use Inline C => Config => BUILD_NOISY => 1; use Inline C => <<'EOC'; typedef struct { long num; } Number; SV * new(SV * x) { Number * num_obj; SV * obj_ref, * obj; New(1, num_obj, 1, Number); if(num_obj == NULL) croak("Failed to allocate memory in new() function"); obj_ref = newSViv(0); obj = newSVrv(obj_ref, "Grief"); num_obj->num = SvUV(x); sv_setiv(obj, (IV)num_obj); SvREADONLY_on(obj); return obj_ref; } SV * _get_val(SV * obj) { return newSVuv(((Number*)SvIV(SvRV(obj)))->num); } void _set_val(SV * obj, SV * x) { ((Number*)SvIV(SvRV(obj)))->num = SvUV(x); } SV * _copy(SV * arg_obj, SV * second, SV * third) { Number * num_obj; SV * obj_ref, * obj; New(1, num_obj, 1, Number); if(num_obj == NULL) croak("Failed to allocate memory in _copy() function"); obj_ref = newSViv(0); obj = newSVrv(obj_ref, "Grief"); num_obj->num = ((Number*)SvIV(SvRV(arg_obj)))->num; sv_setiv(obj, (IV)num_obj); SvREADONLY_on(obj); return obj_ref; } SV * _set_from_existing(SV * arg_obj) { Number * num_obj; SV * obj_ref, * obj; New(1, num_obj, 1, Number); if(num_obj == NULL) croak("Failed to allocate memory in _set_from_existing() function"); obj_ref = newSViv(0); obj = newSVrv(obj_ref, "Grief"); num_obj->num = ((Number*)SvIV(SvRV(arg_obj)))->num; sv_setiv(obj, (IV)num_obj); SvREADONLY_on(obj); return obj_ref; } void DESTROY(SV * obj) { printf("Destroying ..."); Number * number = (Number*)SvIV(SvRV(obj)); Safefree(number); printf("... destroyed\n"); } EOC $num1 = Grief::new(113); $num2 = $num1; # Assign using _copy() $num3 = _set_from_existing($num1); # Assign using _set_from_existing() _set_val($num1, 555); print _get_val($num2),"\n", _get_val($num3), "\n"; __END__ Outputs: 555 113 Destroying ...... destroyed Destroying ...... destroyed