my %effects = ( part => [qw(acid cold electricity fire)], gaze => [qw(paralysis stone stun death)], range_part => [qw(gas sonic)], touch_part => [qw(poison energy_drain)], touch_special => [qw(befouls purifies nullifies_holy_water nullifies_unholy_water)], vocal => [qw(deafen fear terror flight)], ); $effects{'range'} = [@{$effects{'part'}}, @{$effects{'range_part'}}]; $effects{'touch'} = [@{$effects{'part'}}, @{$effects{'touch_part'}}]; $effects{'general'} = [@{$effects{'part'}}, @{$effects{'gaze'}}, @{$effects{'range_part'}}, @{$effects{'touch_part'}}, @{$effects{'vocal'}}]; sub random_effect { my $type = shift; my $result; if (exists $effects{$type}) { $result = $effects{$type}[rand @{$effects{$type}}]; } else { $result = $effects{'general'}[rand @{$effects{'general'}}]; } $result =~ tr/_/ /; return $result; }